by John | Sep 27, 2019 | Horror Award, Writing Insights
The WriteMovies Horror Award 2019 is almost over! With just two days until the contest closes, your chance to submit – and to become the first ever winner of this brand new prize – is fading fast. We’re saying goodbye to it with one final article celebrating the genre: our insights into zombie films!
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by John | Feb 18, 2019 | Updates
Feature films tend to get most of the glory among filmmakers, but that doesn’t mean we should ignore short film as a medium! In a new series of Insights articles, Ian Kennedy looks at the benefits of writing in this format. Here, we take a look at how to structure a short film.
In the first article in this series, we looked at why you would want to write a short film – but once you’ve decided to do so, what’s the next stage? There are a lot of advantages to making a short, but how are you supposed to fit a story into such a short number of pages? Well, before you start coming up with ideas, you might actually want to think about how to structure a short film first…
Two vs Three-Act Structure
When writing a feature film, a classic three-act structure is usually the way to go. It basically looks like this:
- Act 1 – Setup. Here you introduce your characters and world, and get the story rolling.
- Act 2 – Conflict. This is where most of the story happens, and where things stand in the way of the protagonist getting what they want.
- Act 3 – Resolution. The characters must overcome the final hurdle, defeat their enemies, and win the day… or lose it.
So for example, in Star Wars, Act 1 sees Luke Skywalker on his home planet of Tatooine, Act 2 has him trying to rescue Princess Leia from the Death Star, and in Act 3 he must defeat the Empire once and for all.
When writing a short film, it’s still a good idea to aim for this structure – but there’s also another alternative. For short films, you can also use a structure that only has two acts – a structure that doesn’t work for a longer film at all! A story with a two-act structure is quite simple, since it has the same basic structure as a joke:
- Act 1 – Setup…
- Act 2 – Punchline!
In a two-act structure, you basically cut out the middle. You make a promise to the audience in the first act, and then fulfil that promise in the second – this has the advantage of asking them to connect the dots between the two themselves, which makes them involved and ultimately rewards them for being invested.
But whichever structure you use, the real key to writing a successful short is to trust your audience that you don’t have to explain everything to them. Use our unconscious knowledge and expectations to shortcut as much exposition and world-class building as possible.
So in conclusion, when making a short film, you need to match your concept to the structure. You don’t have to use three acts in short format because there’s another option; if your concept is something simple that functions like a joke, with a setup and a punchline, then two acts will also work. And above all, let the audience fill in the bits of the story there’s not enough time for, so that you can keep your short screenplay… well, short!
Take a look at our other Writing Insights articles here for great hints and tips on crafting your scripts!
by WriteMovies | Jul 23, 2018 | Ian Kennedy, Writing Insights
How to give Producers, Executives and Publishers what they say they want…
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by WriteMovies | Jul 13, 2018 | Ian Kennedy, Writing Insights
How to give Producers, Executives and Publishers what they say they want
When they’re answering questions about what they’re looking for in a script or book, you’ll often hear producers, execs and publishers claiming that the vital quality they look for in writing is the unique voice of the writer. I’ve heard this one a lot, and even when asked what they mean, they’ve rarely given any kind of definition to help writers go away with confidence of what they need to do. (more…)
by John | Jul 2, 2018 | Ian Kennedy, Writing Insights
In films such as AVATAR, THE PLANET OF THE APES, and even the recent BLADE RUNNER 2049, not to mention TV series like WESTWORLD, we are starting to see that more and more humans as bad guys. In cinema’s constant hunt for new villains, stories reflect how we’ve banished the monsters and hazards from our real world, only to find our worst demons in the mirror and deep inside ourselves. (more…)
by John | May 11, 2018 | Updates, WriteMovies News
After spending just over two years with us, we give our thanks to Jamie White as he pursues pastures new…
It’s been a great couple of years with WriteMovies. I came across their 8-week virtual internship by chance, and that was the portal to so many opportunities, some I wouldn’t have even thought about!
I’ve had the chance to work on script consultancies, pitching materials, meet producers, work on a couple of film projects, write reviews, Insights articles, and, of course, converse with a load of you writers!
Before I sign off, I thought I’d share a few of my highlights from the past couple of years – not all my work, but some real great stuff.
INSIGHTS: Genre and what it really tells us. This is one of the first articles Ian Kennedy wrote while I was training as a script analyst. I love a good chat on genre, what makes a genre, semantics, syntactics. But this article really helped me to understand the pragmatics of genre (bloody Altman…) and it’s such a good guide for how you should be writing your genre script.Check it out here!
- GAME OF THRONES Season 7 Review. After a little while, and quite a few script consultancies, I got more chances to write reviews and critical pieces for the site. My GAME OF THRONES season 7 review was one of my earlier reviews, but I think still one of my faves. I got to review one of my favorite shows (though probably its worst season) AND revealed one of my very own conspiracy theories – that Sony were releasing trash like THE EMOJI MOVIE to deter hackers – tell me that doesn’t make sense!Check out my GoT ramblings here.
Writing for Video Games Articles. From one of my first, to one of my last… My Writing for Video Games articles. I may enjoy the medium of video games more than film and television, so it was a joy to get the chance to write about this topic and give you guys some advice at the same time. I hope you game writers take some inspiration from these articles.Read the first article here.
- Attending Pitch Meetings. I’ve had the rare and exciting opportunities to attend several meetings with film producers to talk about the prospects of several of our winning scripts coming to life. Sure, I was the sidekick to our Director of World Wide Development, Ian Kennedy, but attending these sorts of meetings have been vital to my development. I got to see first hand how you should be pitching, what sort of language and tactics to employ. A great opportunity and a great experience. Loved it!
Reading your scripts… From my start with the internship, to the very end, the one constant has been the chance to read, analyze and judge the scripts you guys have sent in for contests and consultancies. Seriously, some of these scripts I could really visualize, some to an extent I could imagine the cinematography to their inevitable film. Some really were THAT good. I wish the writers that we’re developing now get to realize their dreams – if just one of these scripts gets made, that would truly make my time with WriteMovies a success (not that it hasn’t been anyway!)
by WriteMovies | Sep 9, 2016 | Highlights, Ian Kennedy, Writing Insights
Writers need to feel this connection to these characters too – it is only through your characters that audiences can connect with your story and theme.
“Writers need to feel this connection to these characters too – it is only through your characters that audiences can connect with your story and theme.” – The follow up article to “Insights: Character Driven Storytelling” by Ian Kennedy, WriteMovies Director of World Wide Development. (more…)