Announcing results is the tough bit… especially at the Quarter-Final stage, where we have the most decisions to make, and the most people’s to disappoint about their writing submissions. At WriteMovies we make it our job to constantly open a door for writers and push their work to the next level, and take the ones that are ready into the international industry – but everyone is starting from a different place and whatever level a writer reaches they always have further steps to take to succeed and sustain themselves in the industry. To help you understand our logic and tips for how to make your work stand out to us, our Director Ian likes to write articles about “What Your Writing Has Been Telling Us” over this time. (more…)
Alfonso Cuarón’s latest film, ROMA, has been getting all kinds of acclaim, winning the Golden Lion at the Venice Film Festival and earning three Golden Globe nominations already. Guest author Cat Tebo takes a look at what we can learn from it about writing character driven stories…
A lot of new writers fall into the trap of prioritizing plot above all else, losing the characters and, consequently, the “heart” of their story. Ideally, a script should be a marriage between plot and character. The best way to go about this is by developing characters whose objectives and agency are so strong that they inform the plot, rather than characters being used as mere devices for the storyteller to force into the mold of how they think their story is “supposed”to be.
Alfonso Cuarón’s recent film, ROMA, is a perfect example of how a character-driven film should function, with characters so compelling and nuanced that there isn’t room for heavy, convoluted plot-lines or unrealistic story details. Instead, the characters are the story.
A big part of what makes rich characterization so important to story is that the strength of a story lies in the strength of its characters. Characters give stories humanity and, in doing so, a heart. Furthermore, the desires and objectives that drive characters to act are the same ones that should drive the story forward. In ROMA, everything that happens is a result of characters exercising agency and taking action in order to get what they want: it’s one of the most basic fundamentals of storytelling. Plot movement is all about getting characters from point A to point B; if there is no character arc, there is no story.
Fleshing out your characters is often a challenging task. In creating ROMA, Alfonso Cuarón was drawing inspiration from his own childhood, and familiarity no doubt makes for a greater sense of character. Even when writers are creating characters completely from scratch, the influence of memories and experience still plays a part—there is no such thing as objective fiction, and even the most original-seeming thoughts are a consolidation of some kind of previous knowledge.
Still, there are some important character elements to consider when figuring out who your characters are. Ask yourself what their weaknesses are, what their strengths are, how they cope with obstacles, what they need versus what they want, who they appear to be versus who they really are—for every question you ask, you shouldn’t hesitate to ask the inverse of it as well. Doing this ensures that you’re considering your characters from every possible angle and are covering every aspect of them you can.
Concept is usually what sells your story in the beginning, but characters are what make it stick. Likewise,you might be able to grab an audience’s attention with an interesting premise, but you won’t be able to hold it without intriguing characters.
Feature films tend to get most of the glory among filmmakers, but that doesn’t mean we should ignore short film as a medium! In a new series of Insights articles, Ian Kennedy looks at the benefits of writing in this format.
There’s a reason there’s not just one but two categories for shorts at the Oscars: one for live-action and another for animated. They can be a great way of telling stories that a lot of filmmakers overlook – and that includes writers!
So why write a script for a short film? Why get one made? Well, there are actually quite a few good reasons…
- You’ve got an idea for story that doesn’t suit feature length – sometimes, even the best concept can’t be spun out into a longer screenplay! That doesn’t have to a negative, though. Use the opportunity to tell the story in short form instead.
- To improve your skills by writing under constraint. All writing is done under constraint of some kind – of format, style, etc. – but the additional restrictions of length and budget with short film can be a great chance to prove yourself. Learning to write under constraint can actually be a great way to improve your writing!
- As proof of concept for a feature film. Making feature films is an expensive business, so why not show how well your idea works by making a short based on the same idea?
- To get a production credit. Getting a script produced can take hard work, but if you’ve already got a track record in short films, it can look great on your writing CV and give producer’s faith in your abilities.
- As a personal project – just because you love your idea or are passionate about filmmaking! Be careful, though; if you’re making a short film for personal reasons, make sure that everyone on the production knows what your motives are.
Making a short film brings all sorts of challenges of its own. You’ll still need a unique concept, a well-structured story, and characters that audiences can fall in love with – but you’ve got to get it all into a much smaller space! That’s why it can be such a great test of your skills as a storyteller.
Whatever your reasons for making a short film, make sure you know exactly what they are before you begin, whether you want to use it to take the next step in your career or just because you’ve got a story you’re desperate to tell!
WriteMovies Director Ian Kennedy explores the works of Stan Lee and why superhero stories unleash our imaginations better than any other kind of stories…
At the heart of every superhero story is a central question that fires our imaginations every time, and nobody took it further than Stan Lee. The extraordinary array of well-known characters he brought into the world, which return again and again across many formats and platforms, is testament to that.
Cosmic stories like the creation of the universe are just too big to really relate to as stories, at least in the scientific telling – but many mythologies and religions make these stories relatable by ascribing these vast events to recognisably humanized figures. Gods like Zeus/Jupiter and Odin/Woden are presented like more powerful versions of human beings, able to shape the world with their powers and the sometimes arbitrary logic of their choices and lives; ancient heroes like Hercules and Beowulf are humans but given extra powers or significance. Superhero stories are clearly following in this tradition – and grasp towards almighty powers at times (DOCTOR STRANGE, CAPTAIN MARVEL, The Phoenix in X-Men).
By bringing these forces down (or up – SPIDER-MAN!) to our scale, we get to explore how people like us would act if they were capable of so much more than we are. It’s no coincidence that the modern superhero genre and many of its biggest characters have their origins in the Great Depression – when ordinary people were powerless against global economic forces. The flimsy justifications that the storytellers find for giving these figures their powers, are really just an excuse to let our imaginations run riot, and are quickly delivered and forgotten about in most of the origin stories, so that we can get onto the fun and exciting bit.
Nobody grasped the potential of these stories more, or took them further, than Stan Lee and the teams of writers and illustrators and filmmakers who he has worked with – the list of now-famous characters he created is vast. But at the heart of all these stories is just one very powerful central question, which is deceptively simple but really fires our imaginations. “What would you do if you could…?”
Superheroes and supervillains both play out these powers and their potentials and hazards throughout every story. Here are some of our favorites at WriteMovies from Stan Lee’s creations.
If you could… move and sling webs like a spider!
On the one hand, Peter Parker is just an ordinary teenager, worried about the same kind of things as any other teenager – on the other, he finds himself equipped with the awesome powers that make him SPIDER-MAN. We can all relate to his troubles at school while rooting for him to become a true superhero as he learns an important lesson: “with great power comes great responsibility”.
If you could… fly around in an armored suit!
IRON MAN’s Tony Stark is basically another Bruce Wayne, but with much quirkier personality. As an outright arms manufacturer, he’s also more morally compromised than Wayne. While Wayne has an orphan sob-story, Stark has an ego. And unleashing an ego that size, on a suit that powerful, creates excellent conflict throughout – so much so that in CAPTAIN AMERICA: CIVIL WAR, he can fight against many of our other heroes, without losing our empathy.
If you could… use you other senses to fight despite being blind!
DAREDEVIL has found immense success on Netflix, and with good reason. Matt Murdock is a deep, conflicted character, living in a world of darkness after being blinded as a child. With his other senses heightened, the Devil of Hell’s Kitchen is so captivating because he doesn’t just overcome his physical disability but turns it into a strength, proving that anyone – even someone who is blind – can become a superhero.
If you could… shrink to the size of an ant!
Scott Lang may be a former criminal, but his desire to reform himself makes us support him all the same. As ANT-MAN, he proves that even the smallest person can make a huge difference – and all while showing us a crazy world around us too small for us to even see!
Stan Lee has given us plenty of amazing creations over the years, and the world is a lesser place without him. Take a look too at our thoughts on two films based on his other superheroes, THOR: RAGNAROK and BLACK PANTHER!
Video games are a massive market for writers to explore: the recent RED DEAD REDEMPTION 2 made £725 million in its first weekend and shipped 17 million copies in two weeks – the largest opening weekend in the history of entertainment! If you want to get into this market as a writer, this article is for you…
Video games might be lucrative, but it’s not always easy to figure out all the terminology means. If you don’t know the difference between an FPS and an RPG, or an emote and a cutscene… Well, you certainly wouldn’t be the first!
That’s why Mark Brendan, our Elite Consultant for video game writing, is here to help. Mark has put together a handy guide for anyone who wants to get involved in writing for this new medium that cuts through the confusion and explains what all the terminology means…
Game Genre Terminology
RTS = Real-time Strategy
Normally top down view, often wargaming, but could be running a power station or theme park. Involves managing resources in real time to achieve a goal.
Command and Conquer, Total War series
FPS = First Person Shooter
An extremely popular style of game where the perspective is first person, as if through the eyes of the ingame character. Sometimes nothing of the character is visible, on other occasions hands with weapons are visible and the player can see some of their body when they look down, or press to interact with ingame objects. Shooter refers to the style of the game play – the gaminig is predominantly fighting with ranged weaponry.
Call of Duty, Bioshock, Half-Life
RPG = Role-playing Game
While the FPS is predominantly concerned with fast-paced action, an RPG takes longer to unfold. There are likely to be action sequences, often combat, sometimes challenges such as climbing. The player will gnerally be required to have much more of a relationship with the ingame world than in an FPS. To advance the player will need to talk to NPCs (Non-Player Characters), find and use objects, and solve puzzles to advance. While an FPS often makes the main character invisible, most modern RPGs allow extensive modification of the player’s character to customize it to their own preferences.
Fallout 3, Oblivion, Mass Effect
In a third person game the player can see the character they are playing onscreen. The action is viewed as if from behind the character’s shoulder.
Prince of Persia, Uncharted, Tomb Raider
MMO – Massively Multiplayer Online
An online game that involves many people accessing the same game world at the same time.
World of Warcraft, Guild Wars
A cutscene is a non-interactive section of a game. This is generally used to tell story and to set up the key gameplay points for the next level i.e. Get to that bridge!
A scripted event is an interactive cutscene. Here the player retains control while an event they don’t control such as a building collapsing, a plane flying by, or someone appearing on a balcony takes place.
This is dialogue that happens during the interactive sequences. The player will retain control as they hear pedestrians talking as they walk by, enemy soldiers calling orders, or companions calling warnings.
Emotes are sounds rather than words such as a scream, a grunt, the effort sound of lifting; these are emotes rather than lines.
Player Activated Dialogue
Dialogue which the player triggers themselves by pressing to interact with characters in the game.
As the title infers, this is the character the player controls. There can be numerous player characters in the game and the ‘character’ can lack many of the key things that define a character in other fiction (backstory, personality, etc.)
NPC = Non-Player Character
A non-player character is one that the player does not control. They could be an enemy, an ally, or neutral in terms of their approach to the player character.
With any luck, you’ve now got a better grasp of the gaming terminology a writer needs. If you really want to take your writing to the next level, we’d recommend get Elite Mentoring from Mark Brendan himself!
Take a look at Jamie White’s thoughts on writing for video games too in this article, where there are plenty more hints and tips to be found!
This is a great time to be getting involved in writing for video games; WriteMovies is still looking for scripts for both films and games to be directed by 2x BAFTA winner and 2x Oscar nominee Habib Zargarpour, too, which can be submitted to our Winter 2019 Contest.
How to give Producers, Executives and Publishers what they say they want
In the first part of this article, Ian Kennedy wrote about how stories always show us an important aspect of life. Finding your voice as a writer involves recognizing the aspect you’re exploring and expressing it through the choices you make in your story…
This is a key tool in focusing your script – to ensure that everything that’s in it shows clear choices by the writer which each reveal different, important and often subtle features of that aspect of life which they’ve decided to explore. What choices you make, and how you present them (i.e. your style, another little-understood word that is often used by producers, execs and publishers), gives your writing its voice.
Here are some examples, they’re all just my own interpretations and summations of the stories mentioned but you’ll get the idea:
- “It’s about how life can be brutal and cruel.” This leads us to: “GAME OF THRONES explores a vivid fantasy world that is brutal and cruel, but where you can thrive if you’re tough enough, whether you’re a man or a woman.”
- “It’s about how life can be threatened by chaos and injustice.” This leads us to: “BATMAN battles a world where criminals and injustice threaten to turn our civilization to chaos.”
- “It’s about how life can be determined by what’s in your heart.” This leads us to: “STAR WARS is about how even the biggest cosmic battles come down to the goodness or darkness in people’s hearts.”
- “It’s about how life can be trapped in eternal childhood for some people.” This leads us to STEPBROTHERS, and other comedies.
- “It’s about how having the biggest brain doesn’t always make life easier.” THE BIG BANG THEORY.
- “It’s about how some people have special abilities or powers and have to decide how to use them right.” – Any superhero story. (Technically, Batman doesn’t have any superpowers, but hey, he’s rich and runs a huge tech-innovation company, so that’s the next best thing.)
For me, it’s both the choice of the aspect of life they want to explore, and the way that they then go on to explore it, which gives the writer their “voice”. Make a conscious choice about the aspect of life you want to explore, the many forms it takes and how you can dramatize those in a way that feels convincing (within the internal logic of your story world – even if that’s a silly or surreal one like MONTY PYTHON), and show how that aspect of life creates dilemmas and issues with important repercussions for your characters and their story world, which you can resolve in a way that shows your conclusions about these questions, and give us an answer we can go away with. As McKee explains, it could be a “This means that this”, a “This means that this, but also means this”, etc.
So for choosing your ending, this comes down to the ‘moral of the story’: your ending should reflect the message and new understanding you want us to take away from the story about life, particularly about ‘life in a world like the one we see in this story’. A message like, “in a world like this, hope always triumphs” or “in a world like this, hope is an illusion”. And you should focus your story on exploring all the features of the aspect of life you’re exploring, and bring us to a conclusion that’s both dramatically, emotionally, and intellectually satisfying conclusion which gives an answer to the big questions you’ve asked.
I believe that all great writing teaches us something about the world, that we didn’t already know or hadn’t understood in this way before. That’s why we want to live out alternative lives through characters and worlds that – if we’re honest – we’d run a mile away from ever having to live as. From their struggles and dilemmas, we take back lessons that enrich and inform our lives, for the better. Even grim stories, enrich our understanding of life for the better, and help resolve us not to let our world turn out that way.
In all of this, the writer’s voice is revealed, and proves itself to be unique. So. Focus your writing on what I’ve explained here, and as you’re applying it to every passage of your work, ask yourself whether your telling of this is fully convincing. Because that’s then the main obstacle to getting greenlit, once you’ve found your voice and proven yourself as a writer.
How to give Producers, Executives and Publishers what they say they want
When they’re answering questions about what they’re looking for in a script or book, you’ll often hear producers, execs and publishers claiming that the vital quality they look for in writing is the unique voice of the writer. I’ve heard this one a lot, and even when asked what they mean, they’ve rarely given any kind of definition to help writers go away with confidence of what they need to do.
But I read hundreds of scripts a year, watch plenty of productions in lots of genres, and help other writers improve their work every day. So here, I think, is a useful definition of where a writer’s voice comes from in their writing, and how they can “own it” and come across as unique and commissionable.
Firstly, it’s vital to recognize that all stories show us an aspect of life – hopefully an important or stimulating/entertaining one. (Why does nature reward us with laughter for recognizing things that are counterintuitive, ie funny? Because it’s stimulating and therefore expands our understanding of the world – which better equips us to survive and thrive in it. Comedy is not frivolous, it’s vital.)
So, recognizing the aspect of life you’re exploring in your story, can be expressed in one simple sentence:
“It’s about how life can be (funny/perverse/brutal/arbitrary/beautiful/whatever!)”
You should be able to pick a word or phrase to finish that sentence, which encapsulates the theme, tone and underlying logic of what kinds of thing happen in your story and why they happen. This is a key tool in focusing your script – to ensure that everything that’s in it shows clear choices by the writer which each reveal different, important and often subtle features of that aspect of life which they’ve decided to explore.
What choices you make, and how you present them (i.e. your style, another little-understood word that is often used by producers, execs and publishers), gives your writing its voice.
Stay tuned for the second part of this article, in which Ian goes into ever greater depth about a writer’s voice, the moral of a story, and how to write a great ending…