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Writing Insights: How to Write An Adaptation

Writing Insights: How to Write An Adaptation

To say that book adaptations are popular would be an understatement. Stephen King received no fewer than four in 2017 alone, and has the same set for this year (although only PET SEMATARY has so far seen a release). But what’s the best way to write an adaptation?

There are a few key things if you want to write an adaptation. The first is the big difference in length between a book and a screenplay! The average novel is approximately 90,000 words (with something like WAR AND PEACE getting up over 580,000!), but the average screenplay is only about 15,000.

That means a lot of words need to get cut! A lot of things won’t make it from the book into your screenplay, so don’t try to include everything. But how do you know what to leave in and what to take out?

Here are our tips…

  • Identify the central drama and themes, and use them as a signpost. If there’s a scene, subplot, or character that doesn’t add to the central drama, you don’t need it!
  • Think about the roles that the different characters serve: what their purpose is in the story. Can any of those characters be combined into one? A screenplay can easily feel cluttered with characters who aren’t needed, so try rolling them into one.
  • Look for the key points in the story, like the inciting incident and the turning points between the acts. These moments are absolutely vital; you should look to map them directly into your script and work from there.
  • Don’t try to copy and paste the dialogue – it (probably) won’t work! The dialogue in a novel is meant to be read in our heads, but the dialogue in a screenplay is designed to be spoken out loud. That means it will usually need to be rewritten.
  • Film is a visual medium – use that to your advantage! Where a novel may need many pages of description or inner monologues to convey a concept or thought, a script can do the same thing with a quick visual clue. Your audience should be able to see what is happening, so they don’t need it explained to them!

There are plenty of other things to think about if you want to write an adaptation, but we’d suggest this is where you start. Novels and screenplays are very different mediums – and that is a fact that shouldn’t be forgotten!

One other thing before you start writing: make sure you pick your project carefully. Some novels rely very heavily on interior thought and description to tell their stories, and won’t translate well to film which (as mentioned above!) is primarily visual.

And above all else, make sure you love the book you’re turning into a script! There’s nothing worse than getting halfway through a project before starting to regret it.

Already finished your script, adaptation or otherwise? Think you’ve got what it takes to impress us? The WriteMovies Fall 2019 Screenwriting Competition is now open for submissions – click here to find out more and enter today!

Writing Insights: How to Write Dialogue

Writing Insights: How to Write Dialogue

If you can’t write dialogue, you can’t make it as a screenwriter. In a medium where it’s all but impossible to show thoughts and feelings, it’s dialogue that drives the plot, demonstrates who the characters are, and makes up most of the word count.

The average novel runs to about 90,000 words. The average screenplay? Just 15,000. That’s 75,000 words of description gone missing, leaving the dialogue to do most of the heavy lifting.

Okay, there are films that have succeeded, against the odds, using only a few spoken words: ALL IS LOST is a great example. But for the most part, knowing how to write dialogue is a key skill for any screenwriter. Here are our tips…

  • Give each character a different voice. A lot of scripts have characters that all speak exactly the same way – usually the same way as the writer! But if you make your characters talk in their own unique way, not only is it more realistic but it also gives us a better idea of their personalities.
  • Avoid exposition. If the audience needs to know something, find a natural way to get the information across instead of throwing in a conversation that feels contrived. There are no worse words to read in a screenplay than “As you know…” If the character already knows it, why are they being told again?
  • Listen to how people actually speak. Record a conversation and pay attention to the rhythm and style of real speech; when you write dialogue, that’s the kind of style you want to replicate, although you can cut out all the “um”s and “erm”s!
  • When writing a foreign character, don’t turn them into a cliche. Treat them the same as all your other characters – as real, rounded people! Just because their grasp of English may not be perfect, that doesn’t mean it’s okay to just use a stereotype.
  • Don’t overuse parentheticals to describe how a line should be delivered. A screenwriter’s job is to write the screenplay, not to direct the film itself; actors and directors won’t appreciate you trying to control how things are said. A lot of the time it’s unnecessary anyway – unless something is being said ironically, it should be clear from the words themselves how to say the line!

So there you have it – now you should know how to write dialogue in your screenplay, and make it stand out over the competition. But of course, this is just one of the skills you’ll need. There are a great many more things to learn…

If you want more hints and tips on screenwriting, check out our other Writing Insights articles by clicking here!

 

LENA’S RULES – the WriteMovies Spring 2019 Screenwriting Contest 2nd Place Script!

Spring 2019 Screenwriting Contest now open!

One contest ends, another begins… We’re committed to championing great stories in our 20th anniversary year, and after an incredibly competitive final round of judging for our Winter Contest last week, we’re eager to see what else you’ve got for us. So here we go again: the WriteMovies Spring 2019 Screenwriting Contest!

The Grand Prize Winner will walk away with $2000, and the top three placed scripts will all receive:

  • A year of free script development worth up to $3200
  • Guaranteed pitching to industry
  • Exclusive previews of WriteMovies Academy, our unique Virtual Film School
  • Exclusive prizes from InkTip

And as with our last contest, you can get free entry to the contest when you buy a script report from us. Get invaluable feedback from industry experts to help you hone your script and make it the best it can be, with Judging Feedback from just $89 – see our full list of Script Report Services here!

What does it really take to win one of our contests, though? With each round of our last competition, we’ve written an article explaining how we judge scripts, what the criteria are, and the what the most common problems are in the submissions we’re read – a must read for anyone entering the WriteMovies Spring 2019 Screenwriting Contest.

So before you submit, take a look at our article on What Your Submissions are Telling Us and then our Semi-Final results, where we discussed what made these scripts really stand out. Finally – and most importantly – see our Winners Announcement to find out what kind of questions we’re asking when picking between the strongest submissions in the contest.

WriteMovies has been helping writers succeed for twenty years. Enter the WriteMovies Spring 2019 Screenwriting Contest to begin your writing journey with us by clicking here!

Interactive Writing – A Tutorial on Gaming Terminology

Interactive Writing – A Tutorial on Gaming Terminology

Video games are a massive market for writers to explore: the recent RED DEAD REDEMPTION 2 made £725 million in its first weekend and shipped 17 million copies in two weeks – the largest opening weekend in the history of entertainment! If you want to get into this market as a writer, this article is for you…

Video games might be lucrative, but it’s not always easy to figure out all the terminology means. If you don’t know the difference between an FPS and an RPG, or an emote and a cutscene… Well, you certainly wouldn’t be the first!

That’s why Mark Brendan, our Elite Consultant for video game writing, is here to help. Mark has put together a handy guide for anyone who wants to get involved in writing for this new medium that cuts through the confusion and explains what all the terminology means…

Game Genre Terminology

RTS = Real-time Strategy
Normally top down view, often wargaming, but could be running a power station or theme park. Involves managing resources in real time to achieve a goal.
Command and Conquer, Total War series

FPS = First Person Shooter
An extremely popular style of game where the perspective is first person, as if through the eyes of the ingame character. Sometimes nothing of the character is visible, on other occasions hands with weapons are visible and the player can see some of their body when they look down, or press to interact with ingame objects. Shooter refers to the style of the game play – the gaminig is predominantly fighting with ranged weaponry.
Call of Duty, Bioshock, Half-Life

RPG = Role-playing Game
While the FPS is predominantly concerned with fast-paced action, an RPG takes longer to unfold. There are likely to be action sequences, often combat, sometimes challenges such as climbing. The player will gnerally be required to have much more of a relationship with the ingame world than in an FPS. To advance the player will need to talk to NPCs (Non-Player Characters), find and use objects, and solve puzzles to advance. While an FPS often makes the main character invisible, most modern RPGs allow extensive modification of the player’s character to customize it to their own preferences.
Fallout 3, Oblivion, Mass Effect

Third Person
In a third person game the player can see the character they are playing onscreen. The action is viewed as if from behind the character’s shoulder.
Prince of Persia, Uncharted, Tomb Raider

MMO – Massively Multiplayer Online
An online game that involves many people accessing the same game world at the same time.
World of Warcraft, Guild Wars

Narrative Terms

Cutscene
A cutscene is a non-interactive section of a game. This is generally used to tell story and to set up the key gameplay points for the next level i.e. Get to that bridge!

Scripted Event
A scripted event is an interactive cutscene. Here the player retains control while an event they don’t control such as a building collapsing, a plane flying by, or someone appearing on a balcony takes place.

Ingame/Level dialogue/Barks
This is dialogue that happens during the interactive sequences. The player will retain control as they hear pedestrians talking as they walk by, enemy soldiers calling orders, or companions calling warnings.

Emotes
Emotes are sounds rather than words such as a scream, a grunt, the effort sound of lifting; these are emotes rather than lines.

Player Activated Dialogue
Dialogue which the player triggers themselves by pressing to interact with characters in the game.

Ingame Terms

Player Character
As the title infers, this is the character the player controls. There can be numerous player characters in the game and the ‘character’ can lack many of the key things that define a character in other fiction (backstory, personality, etc.)

NPC = Non-Player Character
A non-player character is one that the player does not control. They could be an enemy, an ally, or neutral in terms of their approach to the player character.

With any luck, you’ve now got a better grasp of the gaming terminology a writer needs. If you really want to take your writing to the next level, we’d recommend get Elite Mentoring from Mark Brendan himself!

Take a look at Jamie White’s thoughts on writing for video games too in this article, where there are plenty more hints and tips to be found!

This is a great time to be getting involved in writing for video games; WriteMovies is still looking for scripts for both films and games to be directed by 2x BAFTA winner and 2x Oscar nominee Habib Zargarpour, too, which can be submitted to our Winter 2019 Contest

Pitch meetings, success stories, and more VFX-driven scripts wanted for a 2x Oscar nominated director!

Pitch meetings, success stories, and more VFX-driven scripts wanted for a 2x Oscar nominated director!

We’ve been hard at work lately having pitching scripts to industry, having pitch meetings with producers and distributors about our many projects! Alex and Ian had a productive meeting at BAFTA recently, discussing the slate and future opportunities. So, what have we been up to? Let’s take a look…

  • Ian Kennedy at Bafta

    Ian Kennedy, our Director of Worldwide Development, at BAFTA

    Following on from Alex and Habib’s successful tour of Hollywood, we’re still looking for more great VFX-driven scripts for Habib to direct. We’re in discussion with many studios to confirm the next wave of projects and welcome more submissions through our Winter 2019 Contest.

  • The movie we made in 2007, THE LIST, is now back in our hands after ten years in a distribution deal with Warner Bros. This charming romantic comedy stars Wayne Brady (WHOSE LINE IS IT ANYWAY?) and Sidney Tamiia Poitier (DEATH PROOF), and includes a breakout role for Jane Lynch as a TV dating guru which helped lead to her iconic role in GLEE. We’ve had several meetings and enquiries with distributors and sales companies keen to take this project further.
  • THE LIST is a great example of our work as a full circle: script agency and production house. With our contests and consultancy services including elite mentoring, we offer entry to the market from just $39 and can carry your project all the way through production, distribution, and “the long tail”. Enter now with your VFX driven or any other genre of script to take it to the next level and break through to success.

We’ve also recently had pitch meetings with many companies including Film4 and several of our winners’ projects have been going from strength to strength!

We guarantee pitching to industry for the top three scripts from our competition – so enter our Winter 2019 Screenwriting Contest today from just $44, and you can follow in the footsteps of our past winners and get your script out there!

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